As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. They are available to Moogles and Nu Mou, but are better off with the Nu Mou, since the Moogle's Juggler Job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song. As with all Time Magics, the spells cause various status effects on the target, such as Haste, Stop, and Quicken. The Time Mage is a Job in Final Fantasy Tactics A3. What's more, there is 0% chance of getting a Viera Sniper or anything lower in the set." These accomplished mages can alter space and time." -Description A Viera Assassin would normally have a 1.001% TRUE CHANCE of being recruited, but now has a 41.040% TRUE CHANCE. For example, with both the Ally Finder2 and Ogma Seal taken along, the set is changed to Expert Jobs and each job class has +40 to their CHANCE. Mission Items can also add to a set's CHANCE, which can lead to vastly improved odds of recruiting characters, especially those at the top of each set. Quests with undefined sets will always use the Basic Jobs set, unless overruled by a Mission Item. Quests with no set only allow recruitment if you bring a Mission Item.If you take two Mission Items that define different sets, the active set is chosen by a coin toss, meaning there's a 50% chance it'll be item one, and a 50% chance that it'll be item two.They overrule undefined quests, and quests that have no set. Mission Item sets take second priority.Quest-specified sets take top priority.You can also change the set by taking along certain Mission Items (see the page to find out which ones). The default for each quest is the Basic Jobs set, while some quests specify a set themselves. The real trick in character recruitment comes in the manipulation of which set is active for each quest. After all of that work put into generating the character, can you really say no? The character will finally be created, and will now approach the clan, asking to join. This is actually even more complicated than the rest of this entire page, so it's not going here at all. The character's stats will then be calculated, with the base stats of his/her job class, and with the assumption that they levelled up to their current in that class as well. of 4, as can be seen in the Special Sets section at the end. of 1, while all Secret Characters have a LVL MOD. of 0, so their levels end up as just the clan average, but some have a LVL MOD. Level = (Sum of Clan Member Levels / Number of Clan Members) + LEVEL MODIFIER.īasically, it's the average level of all the clan members, plus the LEVEL MODIFIER. His/Her level will be determined by the following formula: When there is a successful roll on an actual job class, the game will then create a character of that species and job class. If the division results in a float, that is, a fractional number, it is automatically rounded down, so in the example, 3 / 5 = 0.6, which is rounded down to 0, leaving a remainder of 3.īear in mind that you do not need to understand how to work out the TRUE CHANCE, just accept the fact that it is different than the theoretical odds.
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