![]() ![]() While moving, a bleeding enemy leaves behind red creep that can damage other enemies.Īfflicted enemies are chained in place, preventing them from taking any action.Įnemies that are killed by items that can inflict Frozen become ice statues on death that block both Isaac's tears and enemy shots. Isaac can walk over shrunken enemies to kill them.Īfflicted enemies take damage equal to 10% of their maximum health every 5 seconds.Īfflicted enemies take damage based on how quickly they move the faster the enemy, the more damage they take. Friendly enemies are not tinted but have heart symbols above their head.Īfflicted enemies are shrunken and will run away from Isaac. Friendly enemies cannot hurt Isaac, but many of them will still chase and "attack" Isaac in a room with no enemies. Most enemies under this effect will follow Isaac across rooms, like a familiar. Slowed projectiles will lose momentum much more quickly, greatly reducing their total range.Īfflicted enemies are permanently charmed and will fight on Isaac's side until they die. Depending on the item that triggers the slow effect, afflicted enemies will be tinted black or white with a snail icon above them. and Dingle, will be vastly shortened in duration. Attacks that end when the enemy runs out of momentum, such as the charging attacks of Gurdy Jr. Any projectiles they shoot will also be slowed down to the same amount. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.Īfflicted enemies are slowed down to approximately 51.3% of their original speed. Afflicted enemies will be tinted green and have a bubbly effect surrounding them.Īfflicted enemies will sustain double Isaac's tear damage over time. Afflicted enemies will be shaded brown-gray as if turned to stone (unless petrified by Midas' Touch, in which case they will be shaded gold).Īfflicted enemies sustain 4 to 6 damage over time. Afflicted enemies will be tinted purple and have a skull symbol above them.Īfflicted enemies are stopped in place. While scared, most non-boss enemies will be unable to attack or charge towards Isaac. Afflicted enemies will be tinted pale gray and have stars above them.Īfflicted enemies are scared of Isaac and will run away from him. While confused, most non-boss enemies will be unable to attack. Charmed Portals will also spawn friendly enemies.Īfflicted enemies are slowed and walk around randomly. ![]() Most enemies with ranged attacks will not fire them.Ĭharmed enemies will prioritize non-charmed enemies and won't target invincible enemies. ![]() (Charmed enemies can still hurt Isaac.) Afflicted enemies will be tinted pink for the duration and have a heart symbol above them. If no other enemies are in the room, a charmed enemy will instead run towards Isaac. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.Īfflicted enemies will temporarily fight on Isaac's side, running toward other enemies and damaging them for 25% of their maximum HP per touch, 5 damage with half heart projectiles and 10 with full heart ones. Afflicted enemies will be tinted orange for the duration and have a fire symbol above them.Īfflicted enemies will sustain double Isaac's tear damage over time. 15.1.1 Other sources that inflict random effectsĪfflicted enemies take 4 to 6 fire damage over time.15.1 Passive items that inflict random effects.12.1 Activated items that inflict chained.10.1 Passive items that grant shrinking tears.9.3 Trinkets that create friendly enemies.9.2 Passive items that create friendly enemies.9.1 Activated items that create friendly enemies.7.1 Activated items that poison enemies. ![]()
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